If you need some help getting started with OpenXR, I took some time to put together the Unity OpenXR example into a project that should work straight outta the zip. Well, at least one of the scenes will.. to be honest I didn’t test the others because all I was interested in was whether or… Continue reading Unity 2020.2.6 OpenXR example project
OpenXR allows us to use the same code for multiple controllers without modification. That’s great, but figuring out how to implement them is tricky. You first need to subscribe to specific types of device connections and disconnections. When a device connects, you need to check it to make sure that it has the characteristics of… Continue reading A Script for Controllers (Vive/Index/Oculus) to Use with OpenXR in Unity 2020.2.6
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